Level 14 – Phantom:
A wide and open ranged level with huge amount of enemies coming from basically every direction. Discover large craters and old relics of the former times.
Level 15 – Sanguine Mesa:
You’ll be landing at some very unstable ground here. You should better listen to Cpt. Tobin. Does it remind you of level 3? Yes, but this time…. it’s different!
The lander now has an optional shield which can be activated in it’s ring menu. The shield protects the lander from minor attacks, and gives you additional time to deal with the attacking enemies while keeping the health of the lander at 100%. Certainly some of you are desperately waiting for this feature 🙂
No destroyed buildings task:
In regards to the difficulty, we have removed the “no destroyed buildings” from the victory task while keeping the “no crew lost” task. So you do not have to worry anymore if you’ve lost a building or not. But you still have to keep an eye out for your crew 😉 Quick tip: You can evacuate a crew out of a building by double right click on the building.
Crew fire range:
Crew has now an increased fire range from 6 to 8. This way the crews reaction to enemy attacks is improved.
Crew members turns now into a zombie after their death. This idea came from one of our testers and we liked it so much we had to implement it. It also makes your crew even more valuable.
Bomber explodes after death and stuns crew members around.
Bug fixes and optimizations:
In addition to all the bug fixes and visual improvements, we’ve also made great optimizations in regards to our crowd simulation which can now handle even more enemies!! Muahaha!
We had quite some fun stress testing our game: